Adolescents may copy behaviour from unhelpful computer roll models
Queens University Belfast study finds high computer use in adolescents is associated with approximately 50 per cent increased engagement with a cluster of six MRB, including smoking, drunkenness, non-use of seatbelts, cannabis and illicit drug use,
http://www.queensu.ca/news/articles/increased-computer-use-adolescents-cause-concern
This research is based on social cognitive theory, which suggests that seeing people engaged in a behaviour is a way of learning that behaviour. Since adolescents are exposed to considerable screen time—over 4.5 hours on average each day—they’re constantly seeing images of behaviours they can then potentially adopt
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